After hit keep moving backwards(wheelcolliders)
Greetings everyone! I've created a world like Mario Galaxy. You can walk around the world without falling off. First I've used a box collider. This did not work properly as I am constantly pulling to...
View ArticleHow to add a "Enter" (\n) into a file
Greetings, I am having the following issue. Let me explain it by using my code(assuming the variables are assigned and working): System.IO.File.AppendAllText(Application.dataPath + "/Highscore.txt",...
View Articletransform.rotation = Quaternion.Lerp time set to 0 but still moves?
Hello everyone. I am having an issue with `transform.rotation = Quaternion.Lerp( currentRotation,endRotation.rotation, delta); ` When I set it to 0 in an other script it's still moving here is my code...
View Article[VIDEO]how to collision.transform.parent = transform.position ?(Parenting)
Hello, I am struggling getting this to work. I want it like this: [Youtube video here][1] As you can see it is working, however, I dont want `tranform.scale` to go scale with the object. Only the...
View ArticleArrayLists giving wrong information? C#
Hello there, I am trying to make an Dialogue system(I dont want to use any plugins as this is a learning procces for me). But the ArrayLists are giving me other information then expected. This is my...
View Article[SCREENSHOTS]Animation exports wrong on android!
Greetings We've animated a Hamster. The animation is displaying good in the Unity Editor. However, when the game is exported to my phone(Android) the animation is wrong. Please see the images down...
View ArticleVector3.lerp teleporting instead of lerp?
I have some clouds in my game wich i want to move left and right. I have the following code: private Vector3 startPos; private Vector3 endPos; void Start () { startPos = transform.position; endPos =...
View Articlehow to destroy game objects with a raycast and health?
Hello everyone. I am having trouble destroying a gameobject with health throught a raycast. I can destroy the game object directly after a touch. But I want the gameobject to have health. How can I...
View ArticleMerging androidManifest.xml?
Hello, I am want to use multiple plugins for Unity android. However, the problem is. How can I merge the AndroidManifest files? I've found some answers but its still not clear to me:...
View ArticleStop a ball(GameObject) from rotating(bowling game)
Hi, I am making a little bowling game. When I reset the bowlingball's position. The ball still rotates. I know I can use `rigidbody.velocity = Vector3.zero;` to make it stop moving. So I guess there...
View ArticleDisable GUI buttons' click function?
Hi I am currently creating an application where I need Unity for. I have a big list of buttons. The problem is when I scroll down using my finger, and release it. It will sometimes click a button. Can...
View ArticleCombine mesh causes huge memory leak, how to solve?!
Hi, I have a huge map made out of little pieces, so I'm spawning about ~20,000 simple(and all the same) objects. Obviously this isn't the ideal situation so I want to reduce the drawcalls by combining...
View ArticleAfter hit keep moving backwards(wheelcolliders)
Greetings everyone! I've created a world like Mario Galaxy. You can walk around the world without falling off. First I've used a box collider. This did not work properly as I am constantly pulling to...
View ArticleHow to add a "Enter" (\n) into a file
Greetings, I am having the following issue. Let me explain it by using my code(assuming the variables are assigned and working): System.IO.File.AppendAllText(Application.dataPath + "/Highscore.txt",...
View Articletransform.rotation = Quaternion.Lerp time set to 0 but still moves?
Hello everyone. I am having an issue with `transform.rotation = Quaternion.Lerp( currentRotation,endRotation.rotation, delta); ` When I set it to 0 in an other script it's still moving here is my code...
View Article[VIDEO]how to collision.transform.parent = transform.position ?(Parenting)
Hello, I am struggling getting this to work. I want it like this: [Youtube video here][1] As you can see it is working, however, I dont want `tranform.scale` to go scale with the object. Only the...
View ArticleArrayLists giving wrong information? C#
Hello there, I am trying to make an Dialogue system(I dont want to use any plugins as this is a learning procces for me). But the ArrayLists are giving me other information then expected. This is my...
View Article[SCREENSHOTS]Animation exports wrong on android!
Greetings We've animated a Hamster. The animation is displaying good in the Unity Editor. However, when the game is exported to my phone(Android) the animation is wrong. Please see the images down...
View ArticleVector3.lerp teleporting instead of lerp?
I have some clouds in my game wich i want to move left and right. I have the following code: private Vector3 startPos; private Vector3 endPos; void Start () { startPos = transform.position; endPos =...
View Articlehow to destroy game objects with a raycast and health?
Hello everyone. I am having trouble destroying a gameobject with health throught a raycast. I can destroy the game object directly after a touch. But I want the gameobject to have health. How can I...
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